Hearthstone Patch 17.2 Balance Changes and Nerfs
In a continuation of the plate spinning act that is Hearthstone Balance, Blizzard has announced a list of changes that will be made to several classes, which includes Rogue, Warrior, Demon Hunter and Warlock.
The patch is announced for early next week.
Here are the changes below:
Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
Old: [Cost 5] → New: [Cost 4].
Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
The Lurker Below:
Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
Priestess of Fury:
Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
Crimson Sigil Runner:
Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
Imprisoned Scrap Imp:
Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
Game Improvements and Bug Fixes
Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
These all seem like excellent changes. I’m not sure that any of these nerfs will completely destroy any particular archetype, but I 100% agree with powering down Demon Hunter as well as some of the other cards that are perhaps a little over tuned in the first place.
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